Nikita Sanotskyi

Level Artist · VFX · Simulations · Lighting Artist

Available for VFX / Technical Artist roles - EU / Remote

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Deep CV Engine

Skills Matrix

Modeling & Real-Time

Maya3ds MaxBlenderZBrushSubstance Painter / SamplerUnreal EngineUnity

Compositing & Scripting

NukeDaVinci ResolveAfter EffectsPython

Procedural & Pipeline

Houdini Solaris / LOPsVOPs / VEXUSD WorkflowsHeightfields

FX, LookDev & Rendering

FLIP / Pyro / WhitewaterKarma XPUArnold (HtoA)MaterialXLight Rigging

Hardware & Systems

PC ArchitectureWater-Cooling3D Printed PartsHardware Tuning

Education

BA in 3D Animation and VFX for Film and Games

DSW University, Wrocław, Poland · 2026

Thesis: Spaceship Models in Modern 3D Animation · Supervisor: Adam Flamma

Rebelway · Completed

  • Cinematic Lighting in Houdini
  • Houdini Fundamentals
  • Houdini for 3D Artists
  • Fluid FX in Houdini

Experience

Sept 2025 – Aug 2026

VFX Artist Intern - NEXT QUEST

Built Houdini Solaris assets and shaders for the project. Created FLIP, whitewater and pyro simulations, and debugged Karma XPU and VEX issues.

Team of 4

VFX Intern - “Urban Veins” Project

Built a procedural Houdini generator for Tatooine environments as part of a four-person team. Collaborated in an Agile workflow on the project.

Co-founder

University Student Club "Press Start"

Co-founded and managed the student club. Organized workshops and creative projects.

Techland Tools

Developer Tools Exploration

Handled environment setup and asset placement with Techland Developer Tools. Used the tools to prepare scenes and position assets.

2021 – 2022

Lead Advert Operations & Campaign · Office, Ukraine

Led a 10-person advertising team and oversaw campaign operations. Coordinated advertiser meetings as part of campaign management.

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Interactive Visual Portfolio

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Contact

Open to VFX, technical art and procedural tooling work. Primary contact email:

nuki3221@gmail.com